Leper |
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"When pain is accepted, strength flows in abundance." |
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Leper is a Hero (Class) in Darkest Dungeon 2. Heroes are the games main characters that players may select to create their party. A party will consist of four Heroes and depending on their personality type, will react uniquely to different circumstances. This also plays an important role on how the whole party interacts with any in-game events, circumstances and environments and how heroes may interact with each other, affecting their relationships and stress. Heroes will also each have their own set of Weapons, Armor, and Skills available to them and may develop Quirks overtime further affecting the dynamic of the game.
Darkest Dungeon 2 Leper Information
The Recommended Team Rank Position, as well as the recommended enemy target are based on the default skills equipped by the Leper hero class in Darkest Dungeon 2 upon starting a run and choosing the hero in your team's line-up. The recommended team rank position and enemy rank position target changes depending on the Skills you equip.
- Recommended Team Rank Position: 1
- Recommended Enemy Position Target: 1
Leper Strengths
- Front Rank
- High Dmg
- Self-Sufficient
- Durable
Darkest Dungeon 2 Leper Hero Guide
The Leper hero class in Darkest Dungeon 2 is a man who is described to have embraced solemnity despite being tortured by a dreaded sickness, this has taught him to count not on the care of others. He has learned to channel his energy inward, a kingdom within one man. His power can neither serve nor comfort others; but, drawing on it, he can gain strength others can but dream of, or the endurance to bear what no other could. And when his massive blade falls, death's call rings loud to all caught in its thunderous arc. However, such force falls not nimbly, and foes may lightly evade their execution. His dread sickness has given the Leper his name surely as it has taken his body.
Huddled by a campfire, its ruinous toll becomes most evident, to himself and those lit by the same flames. Should their mental firmness be tenuous, the Leper may isolate himself to spare their peace of mind; a mercy, paid for with his own well-being. However, if his own solace be paramount, the protection and prison of his mask may be slipped, a calming intoxication of air upon a striken visage. While looking upon such maligned flesh may revolt those he shares the firelight with, true companionship he can always find, meditating on his lofty blade — a once officious weapon, now broken as the man who wields it.
A ruined man, a warrior, and a poet. The Leper is most effective when given a turn to focus himself before raising his massive blade. When he swings, it is all or nothing - crushing blows and massive damage or the empty whistling of a glancing blow. He is entirely self-sufficient, drawing strength from his life of trauma, and able to channel it into healing, protection, or unrelenting fury. Since the Leper may take as much as damage as he can, he still needs to be given the right support by boosting his other stats such as dodging and maintaining his HP and Stress level. Although the Leper is also capable of supporting himself such as using the Reflection and Solemnity skills to recover HP and reduce Stress, or the Withstand skill which grants him resistance to all DoT effects, he still works well if paired with other support-type heroes such as the Plague Doctor who can further boost his strength, buff his other resistances, while also maintaining his stress.
The Leper works well as the main front rank member of the team and can work as a replacement for the Man at Arms.During combat, his main melee attack is the Chop skill that damages enemies but at the same time, the Leper becomes blinded with the Blind Token. Having the Blind token means that his next attack has a 50% chance to miss. Apart from that, most of his skills apply various negative status effect Tokens in exchange for a strong and useful skill. Provide him with support as much as possible to keep him alive, he is after all a hero who stands as the main tank and secondary DPS member of your team's lineup.
In the Early Access of Darkest Dungeon 2, the game starts off with four starting heroes such as the Plague Doctor, Man at Arms, Grave Robber, and Highwayman. As for the Leper hero class, he becomes available as you reach Profile Level 12. By doing this, players will need to gather Hope resources which is used to increase the profile level. Earning Hope is done by performing well on a run, and several factors increase it such as meeting certain goals of a journey you embark on, as well as winning enemy encounters. If you want to change your team lineup, you will need to abandon your current run and start a new one.
In Darkest Dungeon 2, heroes do not equip weapons and armor now, but instead upgrades and such now depend on unlocking more skills, mastering a skill, consuming items in the Inn to apply temporary buffs, by equipping Trinkets, and unlocking more skills via a Shrine of Reflection when you are "on the road" traveling - by choosing to reflect on the Leper's past, this hero can unlock and learn more Skills.
Darkest Dungeon 2 Leper Trinkets
- Inevitable End: Combat Start: (50%)
- Uncommon Seashell: + HP
- A Simple Flower: Gain on Miss:
Darkest Dungeon 2 Leper Skills Guide
Chop: Chop is the main melee attack skill of the Leper hero class in Darkest Dungeon 2. It inflicts damage to the targeted enemy and the Leper has a 75% chance to acquire the Blind Token where his next attack has a 50% chance to miss. This skill requires the Leper to be positioned on the front ranks 1 or 2 and can only target a single enemy unit that is positioned in front ranks 1 or 2 as well.
Purge: Purge is another melee attack that can be used to either damage a targeted enemy unit or to clear an enemy corpse unit. Hitting an enemy unit damages and knocks them back 3 ranks while attacking an enemy corpse unit that is on enemy rank 1 will also remove all remaining enemy corpses. This skill can only be used if the Leper is positioned on front rank 1 of the team's lineup and can only target one enemy unit who is also on front rank 1.
Withstand: A self-sustaining support skill that grants the Block Token for two instances, Taunts enemies, raises his RES to DoT effects such as Burn, Blight, Bleed, as well as the Move stat, lowering the chances of him being pushed back to a different position if an enemy uses a position-disorienting skill. Apart from all these effects that the Leper acquires, at the start of his next turn, he gains an extra Block Token. This skill can be used if the Leper hero is standing on rank positions 1, 2, or 3. The Withstand skill of the Leper hero in Darkest Dungeon 2 can only be used 2 times per encounter and has a cooldown of 3 Turns before it can be used again.
Solemnity: Solemnity is a support skill that can only be used by the Leper. He is a hero who prefers to handle things himself and does not depend on the help of others. Triggering this skill recovers 33% HP and reduces his stress level by -2. The Solemnity skill of the Leper hero can only be used twice per battle encounter and can only be activated if his health is < 33%.
Reflection: Reflection is another support skill that is highly recommended for players to have in the Leper's equipped skills. This skill can be used infinitely but has a cooldown of 1 Turn. The Reflection skill is used to remove the Blind and Combo Tokens, as well as reducing his own Stress Level by -1. An essential skill to offset that Blind Token that the Leper acquires after using most of his attacking skills. This skill can only be used if the Leper hero is standing on rank positions 1 or 2.
Hew: Upon learning the Hew ability, it is best to use this instead of the Chop ability if you want to quickly damage and kill enemies. Think of it as killing two birds with one stone. Although it has less damage compared to the Chop it is capable of hitting two enemies at once. Apart from damaging enemies, it also has a 75% chance for the Leper to acquire the Blind Token. his skill can only be used if the Leper hero is standing on rank positions 1 or 2. (Requires the hero to reflect on his past via the Shrine of Reflection to learn this skill.)
Revenge: Revenge is another self-support skill that grants the Leper the Strength Token that increases the damage by 50% from his next attack but the expense of acquiring the Vulnerable Token that is triggered twice. The Vulnerable token adds +50% damage from an enemy's attack. This skill can only be used by the Leper on any rank position he is on. The Revenge skill in Darkest Dungeon 2 can only be used twice per battle encounter and has a cooldown of 3 Turns before it can be used again. (Requires the hero to reflect on his past via the Shrine of Reflection to learn this skill.)
Intimidate: Intimidate is an support-offensive skill that applies Taunt to the Leper that occurs twice and it applies the Weak token which reduces the target's enemy attack by -50%. Best used for weakening strong enemies. This skill can only be used if the Leper is positioned on rank 1 of the team's lineup and can target any single enemy unit. (Requires the hero to reflect on his past via the Shrine of Reflection to learn this skill.)
Ruin: Ruin is another self-buff skill that triggers the effect only if he is damaged by an enemy. The skill is best used as a combo with intimidate. If you choose to Taunt an enemy, then it is recommended to use this skill in order to obtain a+20% DMG buff when you get damaged. The skill can only be used twice per enemy encounter and has a cooldown of 3 Turns before it can be used, the Leper must be positioned in front ranks 1, 2, or 3 in order to utilize the Ruin skill. (Requires the hero to reflect on his past via the Shrine of Reflection to learn this skill.)
Break: Break is another melee attack skill that is useful to negate enemies buffed with the Block token. The Break skill ignores the effect of the Block Token and it also removes it, as long as the targeted enemy unit is hit. Although helpful, it also has a 75% chance for the Leper to acquire the Blind Token. The Break skill of the Leper in Darkest Dungeon 2 requires him to be on front ranks 1 or 2 and can only target a single enemy unit that is also positioned in front ranks 1 or 2. (Requires the hero to reflect on his past via the Shrine of Reflection to learn this skill.)
Bash: Bash is very helpful if you want to stand your ground. This skill has low damage but the Leper hero acquires the Immobilize token, which means he cannot be moved from his current position and the target also becomes immobilized, dazed, apart from receiving damage. The Bash skill of the Leper in Darkest Dungeon 2 requires him to be on the front ranks 1 or 2 and can only target a single enemy unit that is also positioned in front ranks 1 or 2. (Requires the hero to reflect on his past via the Shrine of Reflection to learn this skill.)
Darkest Dungeon 2 Leper List of Skills
In order to increase the effectiveness of a skill in Darkest Dungeon 2, a player must obtain Mastery Points (which is shared across the team) and use it to upgrade or master the preferred skill. Mastering a skill only requires 1 point per skill in order to increase its stats. Now how do I earn and use Mastery Points? Mastery Points can be obtained as a random reward from winning enemy encounters when you are on the road, after using a Shrine of Reflection, or by completing or meeting certain quest goals.
Mastering a skill in Darkest Dungeon 2 can only be done at the Inn and by visiting the Mastery Trainer, there, you can apply your Mastery Points to the skill that you want to improve, as well as resetting it and reapplying it to a different skill if you change your mind. Take note that you can only redeem or respec your spent Mastery Points before you embark on a journey.
Skill Name | Skill Effect | Mastery Skill Effect |
![]() Chop |
DMG: 6-12, CRIT: 5.0% Self: |
DMG: 6-16, CRIT: 5.0% Self: Ignore |
![]() Purge |
DMG: 2-4, CRIT: 5.0% Target: Push 3 Target Team: Clears Corpses |
DMG: 3-5, CRIT: 5.0% Target: Push 3; Target Team: Clears Corpses |
![]() Withstand |
Skill Cooldown: 3 Turns Skill Number of Uses: 2 Self: Turn Start: Gain |
Skill Cooldown: 3 Turns Skill Number of Uses: 2 Self: Turn Start: Gain |
![]() Solemnity |
Skill Number of Uses: 2 Self: Stress -2; If HP < 33%, Heal 33% |
Skill Number of Uses: 2 Self: Stress -3; If HP < 33%, Heal 50% |
![]() Reflection |
Skill Cooldown: 1 Turn Self: Stress -1; Clear |
Skill Cooldown: 1 Turn Self: Stress -2; +20% |
![]() Hew |
DMG: 3-7, CRIT: 5.0% Self: |
DMG: 4-9, CRIT: 5.0% Self: Ignore |
![]() Revenge |
Skill Cooldown: 3 Turns Skill Number of Uses: 2 Self: Turn Start: |
Skill Cooldown: 3 Turns Skill Number of Uses: 2 Self: Turn Start: |
![]() Intimidate |
DMG: 1-2, CRIT: 5.0% Self: Target: |
DMG: 2-3, CRIT: 5.0% Ignores and clears Self: Target: |
![]() Ruin |
Skill Coodlown: 3 Turns Skill Number of Uses: 2 Self: When Damaged, gain +20% Damage. |
Skill Coodlown: 3 Turns Skill Number of Uses: 2 Self: When Damaged, gain +20% Damage; |
![]() Break |
DMG: 4-7, CRIT: 5.0%. Ignores & clears Self: |
DMG: 4-10, CRIT: 5.0%. Ignores & clears Self: Ignore |
![]() Bash |
DMG: 2-4, CRIT: 5.0% Self: Target: |
DMG: 3-5, CRIT: 5.0% Self: Target: |
Leper Notes, Tips & Trivia
- Darkest Dungeon 2 Leper other notes, tips, and trivia.
- When Choosing a Hero in Darkest Dungeon 2, players will also be shown the ideal rank they would be most valuable in based on their skills shown in yellow. The Target indicators in red will also show the enemy positions they will likely be attacking.
Leper Hero Shrine
- Chapter 1: Shun Them Not
- Awards "Break"
- This chapter is a combat. During this combat you have two actions per round. You will lose the combat if you have 10 stress.
- You need to use your Embrace ability on all four Supplicants.The Supplicants will cause you one stress per round per Supplicant.
- Your allies will try and push you back, which will also cause you stress.
- Chapter 2: Infection
- This is a story shrine
- Awards "Revenge"
- Chapter 3: Treason
- This is a story shrine
- Awards "Intimidate"
- Chapter 4: ???
- Chapter 5: ???