Locations in Darkest Dungeon 2 are the many different areas and dungeons that players will explore and journey to in Darkest Dungeon 2. The sequel to Red Hook Studios, Darkest Dungeon expands its setting by venturing further and beyond the narrator's estate, featuring it as a "road-trip" of a "grueling journey" that involves unimaginable creatures, twists, and turns that are far worse than the estate. New threats now appear as enemies can now be encountered, but at the same time, you will also get to meet explorers whom you can forge alliances with. The locations page covers a list of all the featured areas, dungeons, and such in Darkest Dungeon 2.

Darkest Dungeon 2 Featured Locations

The long-awaited sequel to Red Hook Games' gothic, horror RPG, Darkest Dungeon 2, releases in Early Access for PC on October 26, 2021 via EPIC Games Store and it features Act 1, which contains four areas, additional information will be added as it becomes available. The four featured locations in Early Access are:

  • The Sprawl: The Sprawl is described to be a large lawless city that consists of ruins. It is said to be the home of a faction of hooded cultists. Enemies tend to have high Fire resist, low Bleed and Blight resist, and deal a lot of Fire and some Bleed to your heroes.
  • The Tangle: A forested area populated by fallen soldiers who were reclaimed by nature. Enemies tend to have decent Bleed resist and deal Bleed damage to your heroes. They seem to have especially low Fire resist. 
  • The Foetor: The Farmlands was once an open land where farmers and those who live a simple life reside and prosper. As peaceful and beautiful as it may sound, these men have been delegated power that made them into monstrous beasts who would kill any living thing, even their own kind, just to fulfill their inhumane appetite. Enemies tend to have very high Blight resist and deal a lot of Blight damage. They also benefit from corpses left on the field, and can give your heroes diseases. They have relatively lower Bleed and Fire resist.
  • The Sluice: A sewer populated by humanoid Swine, similar to the same faction in DD1. The Sluice has no map, condition, or goal, unlike other route options. Many path divergences do not indicate what Point of Interest lies ahead. Most Swine enemies here have somewhat more balanced DoT resistances than those in other areas, with medium to high Blight resist, less Fire resist, and the least Bleed resist. Many enemies here deal Blight to your heroes, and some enemies here use Stealth.
  • The Mountain: The final area of every successful run, where you must overcome dark cultists and a boss.


Darkest Dungeon 2 The Stagecoach

Darkest Dungeon 2 further expands exploration by going beyond the narrator's estate. And what better way to travel is by using a stagecoach. This is a travel mechanic where the heroes of the game use to get from Point A to Point B. The stagecoach does not only serve as a mode of transportation, but it can also be upgraded to imbue certain out-of-combat effects such as recovering HP, lowering stress levels, and more.


Encounter Locations in Darkest Dungeon 2

Within the major world locations of Darkest Dungeon 2, heroes of the game travel via the stagecoach and make travel decisions by selecting different branching paths. At pre-determined points, heroes interact with encounters. Encounters include battles, merchants, and other impactful locations. The current encounter types include:

  • Academic's Study: The academic's study provides an interaction between the heroes and a specific mysterious item. If a hero interacts with the item, they may receive a variety of different effects and items, such as increased stress or trinkets. A hero's choice may affect affinity levels with other party members.
  • Assistance Encounter: The assistance encounter is an interaction between the heroes and the denizens of the area. Multiple heroes will have opinions on how to treat the denizens, and the selected choice impacts the rewards and penalties the heroes receive. Assistance encounters are one of the main ways to increase the light level of the stagecoach. A hero's choice may affect affinity levels with other party members.
  • Cache: A cache provides the heroes with randomized items to help them on their journey. Items may include relics, baubles, combat items, inn items, and trinkets.
  • Hospital: The hospital is a merchant location which allows the heroes to heal hp, remove diseases and quirks, and purchase specific combat and inn items.
  • Lair: A lair is a location with three combat encounters. Each combat offers increasing rewards, and heroes can choose to leave the lair after each fight. The last combat encounter of each lair includes a mini-boss. Heroes must beat at least one lair encounter to enter The Mountain, the final area of the game. Lairs are themed on the world location, meaning enemies and mini-bosses vary across areas. Specific trinkets are only found by clearing an area's lair.
  • Oasis: This is a location of rest for the heroes. Multiple heroes will have opinions on interacting with the oasis, and the selected choice impacts the rewards and penalties heroes can receive. Heroes can receive a small reduction to their stress and a combat item which heals and reduces stress.
  • Oblivion's Ingress: This is a combat encounter with cultists. Defeating these encounters reduces hero loathing. Oblivion's Ingress locations may reward heroes with cultist trinkets and mastery points. A hero's choice on engaging combat or running away may affect affinity levels with other party members.
  • Oblivion's Rampart: This is the final cultist encounter in an area. Oblivion's Ramparts contain two battles which the heroes can't skip. Upon defeating the battles, they are rewarded with various items, including cultist trinkets.
  • Resistance Encounter: These are combat encounters with area-themed monsters. Defeating these encounters reduces hero loathing. A hero's choice on engaging combat or running away may affect affinity levels with other party members.
  • Shrine of Reflection: These shrines grant the player the chance to learn about the backstory of a specific hero. Each hero has 5 story points to unlock, and when each one is completed, the hero unlocks a new skill that carries over across all playthroughs and the player gets a mastery point for that run. Some backstories from the Shrine of Reflection involve a combat mini-game. If the player fails a combat mini-game they do not unlock a hero skill or get a mastery point.
  • The Hoarder: The Hoarder is a merchant who offers combat items, inn items, and trinkets. Heroes can spend their relics and baubles here.
  • Unknown: This location type is unknown to heroes until they select the path leading to this encounter.
  • Watch Tower: The Watch Tower is a location that reveals all potential encounter locations on an area map. This makes it easier for the heroes to optimize their travel choices.


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