Runaway

runaway heroes portrait darkest dungeon 2 wiki guide 250px

"Fire and smoke - destruction and concealment."

health token character status darkest dungeon 2 wiki guide 20px 36 speed token character status darkest dungeon 2 wiki guide 20px 5
bleed token status effect darkest dungeon 2 wiki guide 20px 20 move token status effect darkest dungeon 2 wiki guide 20px 30
blight token status effect darkest dungeon 2 wiki guide 20px 20 debuff token status effect darkest dungeon 2 wiki guide 20px 20
burn token status effect darkest dungeon 2 wiki guide 20px 50 disease token status effect darkest dungeon 2 wiki guide 20px 30
stun token status effect darkest dungeon 2 wiki guide 20px 20 death token status effect darkest dungeon 2 wiki guide 20px 75

Runaway is a Hero (Class) in Darkest Dungeon 2. Heroes are the games main characters that players may select to create their party. A party will consist of four Heroes and depending on their personality type, will react uniquely to different circumstances. This also plays an important role on how the whole party interacts with any in-game events, circumstances and environments and how heroes may interact with each other, affecting their relationships and stress. Heroes will also each have their own set of Weapons, Armor, and Skills available to them and may develop Quirks overtime further affecting the dynamic of the game.

 

Darkest Dungeon 2 Runaway Information

The Recommended Team Rank Position, as well as the recommended enemy target are based on the default skills equipped by the Runaway hero class in Darkest Dungeon 2 upon starting a run and choosing the hero in your team's line-up. The recommended team rank position and enemy rank position target changes depending on the Skills you equip.

  • Recommended Team Rank Position: 1 or 2
  • Recommended Enemy Position Target: 1, 2, or 3

Runaway Strengths

  • Front Rank
  • Burn
  • Stealth
  • Support

 

Darkest Dungeon 2 Runaway Hero Guide

The Runaway hero class in Darkest Dungeon 2 is the newest hero added in the universe of Darkest Dungeon. She is described as a survivor, a scavenger, and a scrapper. Exemplified by those aspects, she fits easily into lineups in multiple positions. However, she may be best at getting into the action hot and heavy and then using stealth to head back into the lineup to a safer area, perhaps moving a friend closer to the fray. The Runaway excels at disrupting foes, applying flames, and adjusting the flow and positioning of battle.

The Runaway is as versatile when it comes to the flexibility of her skills based on whichever rank position she is in, similar to heroes such as the Jester, Highwayman, and Grave Robber, but what makes her stand up against the roster is that she makes up for it by having one of the most high chance of inflicting CRIT hits which most likely, inflicts the Burn DoT effect to the targeted enemy. She is the team's Pyromancer, and the only thing that is standing between her flaming arrow are enemies that are buffed or have high RES against Burn.

When it comes to team lineup, she is best to be paired up with the Jester hero since choosing certain skills to master will allow you to trigger follow-up combo empowered skills, as well as pairing her up with defensive, support heroes such as the Man at Arms and Plague Doctor heroes will surely keep her alive and increases her survivability rate. Players can also designate her as the primary DPS of the team and have at least one defender or tank type hero like the Leper or Hellion as the secondary DPS hero. She may be able to adapt easily in any situation given, but she is most likely to be targeted by the enemy team and has just a normal amount of health. Apart from having skills that have high CRIT, she is also capable of protecting herself if needed by using skills such as Run and Hide to retreat in stealth as well as healing herself with Cauterize.

As you progress through the game, it is best to master her Searing Strike or Firefly skill, as well as the Run and Hide support skill. Searing Strike is the Runaway's go-to or primary melee attack skill and mastering this further increases the DMG and CRIT chance, as well as having an extra effect of applying the Burn DoT effect to another enemy that is adjacent to the targeted unit, provided that the targeted unit is inflicted with the Combo token. That is why pairing her up with the Jester and using his mastered skills to apply the Combo effect will allow you to follow up with stronger, buffed attacks, allowing you to quickly finish an enemy encounter before you reach round 5. Since health management in Darkest Dungeon 2 is a challenge, as well as maintaining Stress levels to a minimum, the Runaway has to look out for herself. The Run and Hide skill is a useful tactic to hide in the shadows and mastering it even recovers some HP - when it comes to equipment, have her equip Trinkets or use Inn Items that boosts her CRIT chance, Strength, or Speed, this way, she becomes a viable member of the team who can highly punish and attack enemies with fire based attacks.

In the Early Access of Darkest Dungeon 2, the game starts off with four starting heroes such as the Plague DoctorMan at ArmsGrave Robber, and Highwayman. As for the Runaway hero class, she becomes available as you reach Profile Level 6. By doing this, players will need to gather Hope resources which is used to increase the profile level. Earning Hope is done by performing well on a run, and several factors increase it such as meeting certain goals of a journey you embark on, as well as winning enemy encounters. If you want to change your team lineup, you will need to abandon your current run and start a new one.

In Darkest Dungeon 2, heroes do not equip weapons and armor now, but instead upgrades and such now depend on unlocking more skills, mastering a skill, consuming items in the Inn to apply temporary buffs, by equipping Trinkets, and unlocking more skills via a Shrine of Reflection when you are "on the road" traveling - by choosing to reflect on the Runaway's past, this hero can unlock and learn more Skills.

 

Darkest Dungeon 2 Runaway Trinkets

 

Darkest Dungeon 2 Runaway Skills Guide

Searing Strike: The Searing Strike skill of the Runaway hero in Darkest Dungeon 2 is the hero's primary melee attack skill. At its base effect, it has a good decent amount of damage that inflicts burn effect. The number of turns for this effect can be stacked, as well as the burn damage. It is highly recommended to master this effect early on, especially if you have other team members that can apply the Combo token effect. Hitting a targeted enemy that has the combo token applies the burn effect to a random enemy that is adjacent to the targeted unit. This skill requires the Runaway to be placed in the front ranks 1-2 of the team and can only target a single enemy in the front ranks 1-2 as well.

Firefly: Firefly is another useful attack that allows the Runaway hero to attack enemies in the back ranks if she is forced or moved to the back ranks 3-4 of the team's lineup. The Firefly skill of the Runaway hero in Darkest Dungeon 2 damages and applies the burn effect. The number of turns for this effect can be stacked, as well as the burn damage. It is recommended to have this skill so that the Runaway hero is still capable of damaging enemies even if she is in the back or front rank of the team. Similar to the Searing Strike skill, Hitting a targeted enemy that has the Combo token applies the burn effect to a random enemy that is adjacent to the targeted unit. This skill requires the Runaway hero to be positioned in the back ranks 3-4 of the team and can only target a single enemy in the back ranks 2-4.

Smokescreen: An offensive-support skill that applies the Blind token to the targeted enemy unit. This skill has a cooldown of 1 turn before it can be used again, and as for the blinded unit, the effect disappears after the enemy unit attacks and misses twice. The Blind token applies a 50% chance for the unit to miss its attack. The Smokescreen skill of the Runaway hero requires her to be positioned in front ranks 1-2 and can only target a single enemy unit that is in front ranks 1-3.

Run and Hide: This is a support skill that can only be triggered by the Runaway hero herself. In situations where a battle encounter becomes overwhelming, retreating and thinking about your next move is the best tactic to do. By using the Run and Hide skill, the Runaway hero moves back 1 rank and enters Stealth. While in Stealth, she cannot be directly targeted by most enemy skills, specifically attacks that only targets a single unit, however, there is a chance that she can still take damage if the skill targets the whole party or 2 or 3 party members that are adjacent to her position. Stealth is disabled if she attacks or gets hit. The skill can be triggered at any position she is in and has a cooldown of 1 Turn before it can be used again.

Hearthlight: Hearthlight skill is another offensive-support skill that targets all enemy units. It can be used at any position rank the Runaway hero is on and it has a cooldown of 1 Turn before it can be used again. This skill can be used to remove the Stealth token of an enemy and it also ignores the said token. Meaning that the skill will still connect and disable the Stealth token regardless if the enemy cannot be targeted.

Ransack: Ransack is another melee attack that is best used to move forward to the front rank if you are pushed back or moved to the mid ranks of the team's lineup. This damages an enemy, allows the Runaway hero to move 1 rank forward and pulls the target enemy to 1 rank forward as well. It is highly recommended to have this in the Runaway's list of active skills since you are able to move around the team's lineup if needed. Further mastering this skill makes it a strong skill since hitting a targeted enemy that has the combo token applies the burn effect to a random enemy that is adjacent to the targeted unit. The Ransack skill of the Runaway hero requires her to be in front to mid-ranks 1-3 of the team and can only target a single enemy unit that is also in the front to mid ranks of the enemy team lineup. (Requires the hero to reflect on his past via the Shrine of Reflection once to learn this skill.)

Cauterize: A support skill that can be used to remove an active Bleed DoT token, as well as to recover 25% of HP. The skill only becomes available if the hero target is affected with Bleed. The Cauterize skill does not have any cooldown but it can only be used three times per battle encounter. (Requires the hero to reflect on his past via the Shrine of Reflection twice to learn this skill.)

Controlled Burn: Controlled Burn is a unique skill of the Runaway hero that does not inflict any damage but it can ignore multiple status effects to apply the Burn DoT effect. This skill does not have any cooldown but it can only be used three times per battle encounter. Using this skill on a targeted enemy unit applies the Controlled Burn effect which applies Burn and will still connect since it ignores effects such as Dodge, Stealth buffed enemies, or even if the Runaway hero is inflicted with Blind. Controlled burn requires the Runaway hero to be in front ranks 1-2 and can only target a single enemy unit in any rank. (Requires the hero to reflect on his past via the Shrine of Reflection to learn this skill.)

Dragonfly: Dragonfly is a useful skill to have if you haven't upgraded the Searing Strike skill. It has low damage, high CRIT, but it guarantees to apply the Burn effect to two targeted enemy units who are in the front ranks 1-2. Apart from damaging and burning the targets, it also causes the Runaway hero to move back 1 rank. The Dragonfly skill requires the Runaway hero to be positioned in front ranks 1-2 of the team's lineup and targets two enemy units that are adjacent in front ranks 1-2. (Requires the hero to reflect on his past via the Shrine of Reflection trice to learn this skill.)

Firestarter: The Firestarter skill can be used in any rank position the Runaway is on, it buffs the hero by adding the Burn DoT Token effect to their next attack on the targeted enemy unit. It can only be used twice per battle encounter, as well as having a cooldown of 2 Turns before it becomes available to be used again. (Requires the hero to reflect on his past via the Shrine of Reflection quad to learn this skill.)

Backdraft: Backdraft is another strong yet unique skill of the Runaway. The DMG output of this skill varies since it depends on the remaining damage output coming from the burn effect. This ignores enemies that are Guarded and can still connect the attack. In order to use this skill, it requires the enemy unit in front to be inflicted with burn, the Runaway hero to be on front ranks 1-2, and can only target enemies that are on rank positions 3-4. This skill has a cooldown of 1 Turn before it reactivates. (Requires the hero to reflect on his past via the Shrine of Reflection max to learn this skill.)

Story Fights

Play with Fire

The goal of this encounter is NOT to avoid damage or infinitely cycle flame on the three targets.

Darkest Dungeon 2 Runaway List of Skills

In order to increase the effectiveness of a skill in Darkest Dungeon 2, a player must obtain Mastery Points (which is shared across the team) and use it to upgrade or master the preferred skill. Mastering a skill only requires 1 point per skill in order to increase its stats. Now how do I earn and use Mastery Points? Mastery Points can be obtained as a random reward from winning enemy encounters when you are on the road, after using a Shrine of Reflection, or by completing or meeting certain quest goals.

Mastering a skill in Darkest Dungeon 2 can only be done at the Inn and by visiting the Mastery Trainer, there, you can apply your Mastery Points to the skill that you want to improve, as well as resetting it and reapplying it to a different skill if you change your mind. Take note that you can only redeem or respec your spent Mastery Points before you embark on a journey.

Skill Name Skill Effect Mastery Skill Effect
searing strike runaway skill darkest dungeon 2 wiki guide 75px
Searing Strike

DMG: 3-6, CRIT: 5.0

Target: burn token status effect darkest dungeon 2 wiki guide 20px2

DMG: 4-7, CRIT: 10.0%

Target: burn token status effect darkest dungeon 2 wiki guide 20px 3

Random Adjacent Monster burn token status effect darkest dungeon 2 wiki guide 20px 3 if Target with combo token status effect darkest dungeon 2 wiki guide 20px is hit.

firefly runaway skill darkest dungeon 2 wiki guide 75px
Firefly

DMG: 2-4, CRIT: 5.0%

Target: burn token status effect darkest dungeon 2 wiki guide 20px 3

DMG: 3-4, CRIT: 5.0%

Target: burn token status effect darkest dungeon 2 wiki guide 20px 3

Random Adjacent Monster burn token status effect darkest dungeon 2 wiki guide 20px3 if Target with combo token status effect darkest dungeon 2 wiki guide 20px is hit.

smokescreen runaway skill darkest dungeon 2 wiki guide 75px
Smokescreen

Cooldown: 1 Round

Target: blind token status effect darkest dungeon 2 wiki guide 20pxx2

Target: Additional effects combo token status effect darkest dungeon 2 wiki guide 20px vulnerable token status effect darkest dungeon 2 wiki guide 20px
run and hide runaway skill darkest dungeon 2 wiki guide 75px
Run and Hide

Cooldown: 1 Round

Self: Move 1 Rank Back, Applies stealth token status effect darkest dungeon 2 wiki guide 20px

Cooldown: 1 Round

Self: Move 1 Rank Back, Applies stealth token status effect darkest dungeon 2 wiki guide 20pxhealth up token status effect darkest dungeon 2 wiki guide 20px 3

hearthlight runaway skill darkest dungeon 2 wiki guide 75px
Hearthlight

Cooldown: 1 Round. Skill Ignores stealth token status effect darkest dungeon 2 wiki guide 20px

Target: Removes stealth token status effect darkest dungeon 2 wiki guide 20px

Cooldown: 1 Round. Skill Ignores stealth token status effect darkest dungeon 2 wiki guide 20px

Target: Removes stealth token status effect darkest dungeon 2 wiki guide 20px

Can choose an ally to remove blind token status effect darkest dungeon 2 wiki guide 20px

ransack runaway skill darkest dungeon 2 wiki guide 75px
Ransack

DMG: 3-6, CRIT: 5.0%

Self: Move 1 Rank Forward

Target: Pull them 1 Rank Forward

DMG: 4-8, CRIT: 10.0%

Self: Move 1 Rank Forward

Target: Pull them 1 Rank Forward

Random Adjacent Monster burn token status effect darkest dungeon 2 wiki guide 20px 3 if Target with combo token status effect darkest dungeon 2 wiki guide 20px is hit.

cauterize runaway skill darkest dungeon 2 wiki guide 75px
Cauterize

Requires Target to have bleed token status effect darkest dungeon 2 wiki guide 20px

Skill Number of Uses: 3

Target: Heal 25%, Removes bleed token status effect darkest dungeon 2 wiki guide 20px

Requires Target to have bleed token status effect darkest dungeon 2 wiki guide 20px

Skill Number of Uses: 3

Target: Heal 33%, Removes bleed token status effect darkest dungeon 2 wiki guide 20px

controlled burn runaway skill darkest dungeon 2 wiki guide 75px
Controlled Burn (Skill)

Skill Cooldown: 3 Rounds

Ignores dodge token status effect darkest dungeon 2 wiki guide 20px stealth token status effect darkest dungeon 2 wiki guide 20px blind token status effect darkest dungeon 2 wiki guide 20px

Target: Applies controlled burn token status effect darkest dungeon 2 wiki guide 20px(applies 2burn token status effect darkest dungeon 2 wiki guide 20pxat round end)

Skill Cooldown: 3 Rounds

Ignores dodge token status effect darkest dungeon 2 wiki guide 20pxstealth token status effect darkest dungeon 2 wiki guide 20pxblind token status effect darkest dungeon 2 wiki guide 20px

Target: Applies controlled burn token status effect darkest dungeon 2 wiki guide 20px (applies 3burn token status effect darkest dungeon 2 wiki guide 20pxat round end)

dragonfly runaway skill darkest dungeon 2 wiki guide 75px
Dragonfly

DMG: 1-2, CRIT: 5.0%

Self: Move Back 1 Rank

Target: burn token status effect darkest dungeon 2 wiki guide 20px2

DMG: 1-3, CRIT: 5.0%

Self: Move Back 1 Rank

Target: burn token status effect darkest dungeon 2 wiki guide 20px4

firestarter runaway skill darkest dungeon 2 wiki guide 75px
Firestarter

Skill Cooldown: 2 Rounds

Skill Number of Uses: 2

Target: Apply burn token status effect darkest dungeon 2 wiki guide 20px2 on Hit

Skill Cooldown: 2 Rounds

Skill Number of Uses: 2

Target: Apply burn token status effect darkest dungeon 2 wiki guide 20px3 on Hit

backdraft runaway skill darkest dungeon 2 wiki guide 75px
Backdraft

DMG: Variable, Requires Monster in Front and has burn token status effect darkest dungeon 2 wiki guide 20px

Skill Cooldown: 1 Round, Ignores guarded token status effect darkest dungeon 2 wiki guide 20px

Target: Deals 50% of remaining burn token status effect darkest dungeon 2 wiki guide 20pxon Monster in Front as DMG to target.

DMG: Variable, Requires Monster in Front and has burn token status effect darkest dungeon 2 wiki guide 20px

Skill Cooldown: 1 Round, Ignores guarded token status effect darkest dungeon 2 wiki guide 20px

Target: Deals 75% of remaining burn token status effect darkest dungeon 2 wiki guide 20pxon Monster in Front as DMG to target.

 

Runaway Notes, Tips & Trivia

  • Darkest Dungeon 2 Runaway other notes, tips, and trivia.
  • When Choosing a Hero in Darkest Dungeon 2, players will also be shown the ideal rank they would be most valuable in based on their skills shown in yellow. The Target indicators in red will also show the enemy positions they will likely be attacking. 

 

 

Darkest Dungeon 2 All Heroes
Bounty Hunter  ♦  Flagellant  ♦  Grave Robber  ♦  Hellion  ♦  Highwayman  ♦  Jester  ♦  Leper  ♦  Man at Arms  ♦  Occultist  ♦  Plague Doctor  ♦  Vestal



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