Jester

jester heroes portrait darkest dungeon 2 wiki guide 250px

"Unchained melodies, played feverishly with lute and blade."

health token character status darkest dungeon 2 wiki guide 20px 32 speed token character status darkest dungeon 2 wiki guide 20px 5
bleed token status effect darkest dungeon 2 wiki guide 20px 20 move token status effect darkest dungeon 2 wiki guide 20px 20
blight token status effect darkest dungeon 2 wiki guide 20px 20 debuff token status effect darkest dungeon 2 wiki guide 20px 30
burn token status effect darkest dungeon 2 wiki guide 20px 30 disease token status effect darkest dungeon 2 wiki guide 20px 30
stun token status effect darkest dungeon 2 wiki guide 20px 20 death token status effect darkest dungeon 2 wiki guide 20px 75

Jester is a Hero (Class) in Darkest Dungeon 2. Heroes are the games main characters that players may select to create their party. A party will consist of four Heroes and depending on their personality type, will react uniquely to different circumstances. This also plays an important role on how the whole party interacts with any in-game events, circumstances and environments and how heroes may interact with each other, affecting their relationships and stress. Heroes will also each have their own set of Weapons, Armor, and Skills available to them and may develop Quirks overtime further affecting the dynamic of the game.

 

Jester Information

The Recommended Team Rank Position, as well as the recommended enemy target are based on the default skills equipped by the Jester hero class in Darkest Dungeon 2 upon starting a run and choosing the hero in your team's line-up. The recommended team rank position and enemy rank position target changes depending on the Skills you equip.

  • Recommended Team Rank Position: 3
  • Recommended Enemy Position Target: 2, or 3

Jester Strengths

  • Any Rank
  • Bleed
  • Stress Heal
  • Support

 

Darkest Dungeon 2 Jester Hero Guide

The Jester hero class in Darkest Dungeon 2 is jack of all trades who is brings a razor sharp blade, a merry song, and a good laugh as he journeys deep into the darkest depths of these twisted lands. Armed with a sickle and lute, this maniacal minstrel is a versatile class that has several tricks up his sleeves. With his oddly shaped blade he can slice the 2nd and 3rd rank positions of the opposition to ribbons, causing them to bleed out. With his lute he can provide in-battle comfort for his companions, playing songs that inspire greatness or relieve tension. His merry tunes are best in the back row however if he gets shuffled to the front his blades can do serious damage. Regardless of his position in your party, he is able to dance elegantly around those pesky party shufflers and set up opportunities to single out an enemy and bring about its utter, almost laughable demise.

As an entertainer, he can make a stressful night of camping turn into a night of merriment and wit. The melodious riffs of his lute will make any party member's mind quiet as he encourages them to strike quickly and precisely like a tiger. Beware though, not all find the Jester's antics amusing as mockery and cynicism is only funny until it happens to you. All who dare to confront the Darkest Dungeon know that it might mean their end, but with the Jester in tow he will make sure that it is at least a heroic end. 

The Jester handles his combat encounters like a power ballad that slowly builds up and finishes off with a grand finale! On the offense, the Jester leaps to and fro in a bloody cacophony, positioning himself for a glorious end in the front ranks! Alternatively, he can hang back, delivering chilling melodies and unsettling riffs that terrorize his foes, and give strength to his allies. If you are looking for a hero who has high versatility and can provide offensive-support skills as well as being able to support the team, then the Jester hero class is the one for you. Most of his abilities may have low damage, and he is one of the heroes that have low HP, but he makes up for it for having one of the highest CRIT who can also apply several status effects, as well as having the highest chances of dodging enemy attacks. The Jester can move around any rank position of the team's lineup and still come out victorious in the end.

When you are playing as the Jester, you must focus on upgrading his primary melee skills such as Razor's Wit and Fade to Black. The reason why this will benefit so much is that first, chances are you will be using this skill a lot in order to trigger the effects such as gaining a dodge token that grants a 50% chance to dodge the next attack, as well as blinding the targeted enemy unit after using Fade to Black. Mastering these two skills strengthens the DMG and CRIT chance value, as well as applying the Combo token to the enemy. An enemy that is inflicted with the Combo token will allow any member of your team to execute skills that require a combo token in order to utilize extra damage or effect. For example, if I have the Runaway hero in my team lineup, attacking a combo token inflicted enemy with a mastered skill variation of the Runaway's Searing Strike, the skill additionally burns another enemy unit that is adacent to the target. Apart from that, the Jester's skills such as Battle Ballad and Inspiring Tune are also a must have in his arsenal so that you can support your team by also buffing with them with beneficial effects, most importantly, lowering the stress level of the team.

In the Early Access of Darkest Dungeon 2, the game starts off with four starting heroes such as the Plague DoctorMan at ArmsGrave Robber, and Highwayman. As for the Jester hero class, he becomes available as you reach Profile Level 9. By doing this, players will need to gather Hope resources which is used to increase the profile level. Earning Hope is done by performing well on a run, and several factors increase it such as meeting certain goals of a journey you embark on, as well as winning enemy encounters. If you want to change your team lineup, you will need to abandon your current run and start a new one.

In Darkest Dungeon 2, heroes do not equip weapons and armor now, but instead upgrades and such now depend on unlocking more skills, mastering a skill, consuming items in the Inn to apply temporary buffs, by equipping Trinkets, and unlocking more skills via a Shrine of Reflection when you are "on the road" traveling - by choosing to reflect on the Jester's past, this hero can unlock and learn more Skills.

 

Darkest Dungeon 2 Jester Trinkets

 

Darkest Dungeon 2 Jester Skills Guide

Razor's Wit: Razor's Wit is a melee attack that causes the Jester hero class to inflict damage, he also moves forward 1 rank, and acquires the Dodge token granting a 50% chance to dodge the next enemy attack. It is highly recommended to master this skill when you can so that the Jester can also apply the Combo token to the targeted enemy unit. Other heroes that attack a combo token inflicted enemy triggers additional Skill effects when targeted. The Razor's Wit skill of the Jester in Darkest Dungeon 2 requires him to be on mid to back ranks 2-4 of the team lineup and can target a single enemy unit that is on position ranks 1-3.

Fade to Black: Another melee attack that cause the Jester hero class to inflict damage, he also moves back 1 rank, and applies the Blind target to the enemy unit. It is best used against enemies that have low debuff RES. Similar to Razor's Wit, this skill is highly recommended to master this skill when you can so that the Jester can also apply the Combo token to the targeted enemy unit. This skill requires the Jester hero class to be on position ranks 1-3 and can target a single enemy unit standing on ranks 1-3.

Slice Off: If you are looking to damage an enemy, as well as to apply the Bleed DoT effect, then Slice Off will those for you. It is one of the default skills of the Jester hero class in Darkest Dungeon 2 and it requires the Jester to be positioned in mid ranks 2-3 of the team lineup and can only target a single enemy unit that is also ranked on the mid ranks of the enemy team. Attacking an enemy with Slice Off causes damage and can inflict Bleed.

Battle Ballad: Battle Ballad is a support-type skill that is mainly used to buff a single hero unit with the Strength Token and moves them forward 1 rank. A hero that is inflicted with the Strength Token grants them +50% damage on the next attack. Further mastering the Battle Ballad skill of the Jester has a 15% chance to apply the CRIT Token, granting the hero's next skill 100% CRIT, ignoring 20% CRIT RES of the enemy, as well as disabling the selected hero unit that is inflicted with the Combo Token. This skill requires the Jester hero class to be positioned on mid to back ranks 2-4 of the team's lineup.

Inspiring Tune: Another support-type skill that players must have equipped by the Jester. Managing the Stress levels of your team is vital in this game, especially if you want to avoid them from having a meltdown which highly affects the team's relationship and lowers the chances of even surviving enemy encounters. This helpful stress-reducing skill of the Jester hero requires him to be on the back ranks 3-4 of the team, and it can only be used on a hero unit that has more than 50% of Stress. This skill's based effect reduces the hero target's stress by -2 and can be increased to -3 and removes the Horror token if it is mastered - the Insipiring Tune skill has a cooldown of 1 Turn before it can be used again.

Play Out: Play Out is another support-skill that grants a Block Token and causes the targeted hero unit to move back 1 rank. The Play Out Skill of the Jester hero class in Darkest Dungeon 2 requires him to be ranked on positions 2-4 and can only target a single hero unit that is positioned on team ranks 1-3. Heroes that are inflicted with the Block Token receives -50% damage from an enemy attack. Further upgrading this skill by spending 1 Mastery Point upgrades the Block Token to Block + which reduces damage by -75% from an enemy attack. (Requires the hero to reflect on his past via the Shrine of Reflection to learn this skill.)

Harvest: This is a useful melee attack of the Jester hero class which deals damage and the Bleed DoT against two adjacent enemies that are positioned on enemy ranks 2-3, killing two birds with one stone as what they say. The Harvest skill requires the Jester to be on team position ranks 2 or 3 in order to use it. (Requires the hero to reflect on his past via the Shrine of Reflection to learn this skill.)

Finale: Finale is a devastating attack that has high damage, high CRIT and is guaranteed +100% DMG against a target that is inflicted with the Combo Token. As good as it sounds, this skill is best used in certain situations if needed since it has a cooldown of 2 turns and triggering this effect causes the Jestr to move back 3 ranks, become Vulnerable and Dazed. The Vulnerable Token adds +50% damage from an enemy attack, while the Dazed Token delays his next turn, putting him at the last lineup before the round ends. Finale requires the Jester to be positioned on ranks 1 or 2 and can only target a single enemy unit of any rank. (Requires the hero to reflect on his past via the Shrine of Reflection to learn this skill.)

Solo: Solo is a self-support skill that can only be used on the Jester hero class. Triggering this skill causes the Jester to move forward 3 ranks, applies the Dodge effect for 2 instances, as well as acquiring the Speed Token. If you want to gain the advantage or the upper-hand during an encounter, this is a good skill to use despite having a cooldown of 1 Turn. The Dodge Token can only be triggered and disappears after getting hit or successfully dodging twice, however, this token can be stacked increasing the number of dodging. On the other hand, the Speed Token allows the Jester to make the first move once the next round starts - requires the Jester hero class in Darkest Dungeon 2 to be positioned on team rank positions 3 or 4. (Requires the hero to reflect on his past via the Shrine of Reflection to learn this skill.)

Encore: This skill is another support skill that can be used on any hero unit, no matter what their rank is as long as the Jester is positioned on the team rank positions 3 or 4. Triggering this skill grants an extra action for the targeted hero unit but at the same time, the Jester acquires the Dazed and Weak Tokens. The Dazed Token delays his next turn, putting him at the last lineup before the round ends, while the Weak Token reduces his next attack by -50%. The Encore skill also has a cooldown of 3 turns before it can be used again. (Requires the hero to reflect on his past via the Shrine of Reflection to learn this skill.)

Echoing March: A unique skill of the Jester that allows him to pull the targeted enemy unit for a total of 2 ranks forward in different instances. Upon triggering the skill, the targeted enemy gets pulled forward 1 rank, and at the start of a round, during the target's turn, it will move forward again. It is useful to draw in enemies to the front ranks if needed or to disorient the enemy's lineup. Echoing March requires a cooldown of 1 Turn before it can be reactivated. (Requires the hero to reflect on his past via the Shrine of Reflection to learn this skill.)

 

Darkest Dungeon 2 Jester List of Skills

In order to increase the effectiveness of a skill in Darkest Dungeon 2, a player must obtain Mastery Points (which is shared across the team) and use it to upgrade or master the preferred skill. Mastering a skill only requires 1 point per skill in order to increase its stats. Now how do I earn and use Mastery Points? Mastery Points can be obtained as a random reward from winning enemy encounters when you are on the road, after using a Shrine of Reflection, or by completing or meeting certain quest goals.

Mastering a skill in Darkest Dungeon 2 can only be done at the Inn and by visiting the Mastery Trainer, there, you can apply your Mastery Points to the skill that you want to improve, as well as resetting it and reapplying it to a different skill if you change your mind. Take note that you can only redeem or respec your spent Mastery Points before you embark on a journey.

Skill Name Skill Effect Mastery Skill Effect
razors wit jester skill darkest dungeon 2 wiki guide 75px
Razor's Wit

DMG: 3-6, CRIT: 10.0%

Self: Move Forward 1 Rank, dodge token status effect darkest dungeon 2 wiki guide 20px

DMG: 4-7, CRIT: 15.0%

Self: Move Forward 1 Rank, dodge token status effect darkest dungeon 2 wiki guide 20px

Target: Applies combo token status effect darkest dungeon 2 wiki guide 20px

fade to black jester skill darkest dungeon 2 wiki guide 75px
Fade to Black

DMG: 3-6, CRIT: 10.0%

Self: Move Back 1 Rank

Target: Appliesblind token status effect darkest dungeon 2 wiki guide 20px

DMG: 4-7, CRIT: 15.0%

Self: Move Back 1 Rank

Target: Applies  combo token status effect darkest dungeon 2 wiki guide 20px blind token status effect darkest dungeon 2 wiki guide 20px

slice off jester skill darkest dungeon 2 wiki guide 75px
Slice Off

DMG: 3-6, CRIT: 5.0%

Target: bleed token status effect darkest dungeon 2 wiki guide 20px 3

DMG: 3-6, CRIT: 5.0%

Target: bleed token status effect darkest dungeon 2 wiki guide 20px 3, vulnerable token status effect darkest dungeon 2 wiki guide 20px

battle ballad jester skill darkest dungeon 2 wiki guide 75px
Battle Ballad
Target: Moves Forward 1 Rank, Applies strength token status effect darkest dungeon 2 wiki guide 20px

Target: Moves Forward 1 Rank, Applies strength token status effect darkest dungeon 2 wiki guide 20px

15% Chance to apply critical token status effect darkest dungeon 2 wiki guide 20px, Removes combo token status effect darkest dungeon 2 wiki guide 20px

inspiring tune jester skill darkest dungeon 2 wiki guide 75px
Inspiring Tune

Requires Target Stress > 50%.

Target: Stress Level -3

Requires Target Stress > 50%.

Target: Stress Level -3, Removes horror token status effect darkest dungeon 2 wiki guide 20px

play out jester skill darkest dungeon 2 wiki guide 75px
Play Out
Target: Move Back 1 Rank, Applies block token status effect darkest dungeon 2 wiki guide 20px Target: Move Back 1 Rank, Applies block plus token status effect darkest dungeon 2 wiki guide 20px
harvest jester skill darkest dungeon 2 wiki guide 75px
Harvest

DMG: 2-4, CRIT: 5.0%

Target: bleed token status effect darkest dungeon 2 wiki guide 20px2

DMG: 3-4, CRIT: 5.0%

Target:   bleed token status effect darkest dungeon 2 wiki guide 20px3

combo token status effect darkest dungeon 2 wiki guide 20px(33%)

finale jester skill darkest dungeon 2 wiki guide 75px
Finale

DMG: 6-12, CRIT: 10.0%

Skill Cooldown: 2 Turns

+100% DMG when Target is inflicted with combo token status effect darkest dungeon 2 wiki guide 20px

Self: Move Back 3 Ranks, Becomes vulnerable token status effect darkest dungeon 2 wiki guide 20px daze token status effect darkest dungeon 2 wiki guide 20px

DMG: 10-13, CRIT: 20.0%

Skill Cooldown: 2 Turns

+100% DMG when Target is inflicted with combo token status effect darkest dungeon 2 wiki guide 20px

Self: Move Back 3 Ranks, Becomes vulnerable token status effect darkest dungeon 2 wiki guide 20px daze token status effect darkest dungeon 2 wiki guide 20px

solo jester skill darkest dungeon 2 wiki guide 75px
Solo

Skill Cooldown: 1 Turn

Self: Move Forward 3 Ranks, Acquires dodge token status effect darkest dungeon 2 wiki guide 20pxx2, speed token status effect darkest dungeon 2 wiki guide 20px

Skill Cooldown: 1 Turn

Self: Move Forward 3 Ranks, Acquires <improved dodge>x2, speed token status effect darkest dungeon 2 wiki guide 20px

Target: combo token status effect darkest dungeon 2 wiki guide 20px

encore jester skill darkest dungeon 2 wiki guide 75px
Encore

Skill Cooldown: 3 Turns

Self: Becomes daze token status effect darkest dungeon 2 wiki guide 20px weak token status effect darkest dungeon 2 wiki guide 20px

Target: Acquire an extra action for the round.

Skill Cooldown: 2 Turns

Self: Becomes daze token status effect darkest dungeon 2 wiki guide 20px 

Target: Acquire an extra action for the round.

echoing march jester skill darkest dungeon 2 wiki guide 75px
Echoing March

Skill Cooldown: 1 Turn

Target: Pull Forward 1 Rank

Start of the Turn: Pull Forward 1 Rank

Skill Cooldown: 1 Turn

Target: Pull Forward 2 Rank

Start of the Turn: Pull Forward 2 Rank

 

Jester Notes, Tips & Trivia

  • Darkest Dungeon 2 Jester other notes, tips, and trivia.
  • When Choosing a Hero in Darkest Dungeon 2, players will also be shown the ideal rank they would be most valuable in based on their skills shown in yellow. The Target indicators in red will also show the enemy positions they will likely be attacking. 

 Jester Hero Shrine

  • Chapter 1: ???
  • Chapter 2: Music of the Night
    • This is the order by which the player should use their skills to complete this Hero Shrine:
      • Round 1: Violinist (Intro), Jester (Verse
      • Round 2: Violinist (Chorus), Jester (Verse
      • Round 3: Violinist (Chorus), Jester (Bridge
      • Round 4: Violinist (Missteps), Jester (Solo; Deals 30 DMG)
      • Round 5: Violinist (Verse), Jester (Chorus)
      • Round 6: Violinist (Verse), Jester (Chorus)
      • Round 7: Violinist (Solo), Jester (Finale; Deathblow)
  • Chapter 3: Play to the Crowd
    • This is a story shrine
    • Awards "Echoing March"
  • Chapter 4: A Dark Song
    • This is a combat shrine that awards the "Finale" skill.
    • You lose this combat if you reach 10 stress, Each primary action you do (other than Melody) deals the Jester 1 stress damage.
    • Your three allies and all the enemies are music notes. The music notes never act; the Jester is the only one taking actions from round to round.
    • The goal of the combat is to use your Melody ability 3 times. However, the ability is locked until certain conditions are met.
      • Melody becomes unlocked if the Jester's side of the combat mirrors the enemy side (whilst treating the Jester himself as a "wildcard")
    • Note that Melody only stress heals the Jester for 3 stress. Each reset (which take place between Melodies) doesn't completely stress heal the Jester.
  • Chapter 5: ???
    • Grants "Solo" and "Encore" skills,

 

 

Darkest Dungeon 2 All Heroes
Bounty Hunter  ♦  Flagellant  ♦  Grave Robber  ♦  Hellion  ♦  Highwayman  ♦  Leper  ♦  Man at Arms  ♦  Occultist  ♦  Plague Doctor  ♦  Runaway  ♦  Vestal

 




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